Otto-Ville Lamminpää

Results 9 issues of Otto-Ville Lamminpää

Steps to reproduce: - Go to the demo page: https://rapier.rs/demos3d/index.html - Choose "triangle mesh" demo - Play "start" One capsule wont stop its moving. Here is a video I took....

C-Bug
A-Dynamics
P-Medium
D-Difficult

According to WEBGPU spec, WEBGPU objects such as buffers should be able to move between worker threads. Should there be example for doing that?

The SWA-CLI have dependency of GOT 9.6.0 package as seen in following diagram: └─┬ @azure/[email protected] └─┬ [email protected] └─┬ [email protected] └─┬ [email protected] └── [email protected] The GOT package version before 12.1.0 have...

priority: high (P0)
dependencies
status: work in progress
version: ga

Currently getPreferredCanvasFormat() returns "GPUTextureFormat". It should be stricter, to return union of string literals "rgba8unorm" | "bgra8unorm" https://gpuweb.github.io/gpuweb/#dom-gpu-getpreferredcanvasformat

I can not figure out how to add support for shade and tint color modifications. https://msdn.microsoft.com/en-us/library/documentformat.openxml.drawing.shade(v=office.14).aspx https://msdn.microsoft.com/en-us/library/documentformat.openxml.drawing.tint(v=office.14).aspx

help wanted
shapes
colours

Hello, I found current documentation of using compilation hint lacking some details. **Fragment shader without bindgroups** Consider a case where creating a renderpipeline with a vertex shader that have bindgroups...

copyediting
api
moved-m0-to-m1

## Bug report When creating type alias from resource, eg: `pub struct Bar(Resource);` And using that type in function, eg: ``` #[externref] extern "C" { fn imported_function() -> Bar; }...

bug

Following statements should return equal result: zip.file('word/customXml/item2.xml') zip.folder('word').file('../customXml/item2.xml') But instead of file object, later return null.

bug

Current spec allow passing UInt32Array as argument in setBindGroup method for dynamicOffsetsData. This is inconsistent with other methods, such as writeBuffer or writeTexture which takes raw ArrayBuffer (AllowSharedBufferSource) instead of...

api