oppa
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oppa
``` var coin = Utilities.CreateEntityByName("prop_dynamic"); coin.SetModel("models/inventory_items/coin_csgo.vmdl"); coin.Teleport(origin, angle, velocity); coin.DispatchSpawn(); coin.AcceptInput("SetParent", player, coin, "!activator", 0); ``` In the above figure, I want to set the Parent of the entity as...