CounterStrikeSharp
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SetParent Not Set to Entities
var coin = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
coin.SetModel("models/inventory_items/coin_csgo.vmdl");
coin.Teleport(origin, angle, velocity);
coin.DispatchSpawn();
coin.AcceptInput("SetParent", player, coin, "!activator", 0);
In the above figure, I want to set the Parent of the entity as player and I want it to move with the player, but it does not work.
entity.AcceptInput("SetParent", @event.Userid.PlayerPawn.Value, null, "!activator");
This work