opekope2
opekope2
I debug my source generators by attaching vscode to the build process Add this code to the source generator: ``` csharp using System; using System.Diagnostics; using System.Threading; Console.Error.WriteLine($"PID: {Process.GetCurrentProcess().Id}"); while...
Same here with [SwayNC](https://github.com/ErikReider/SwayNotificationCenter) on Hyprland. If I use a different mouse button (right or middle), the bug disappears. I worked around it by adding a sleep in the on-click:...
Is this an issue in the latest 2.3.0 beta?
Which texture pack buttons? The villager ones? It's tracked in #93.
It's not because of 1.20.6, it's because OptiGUI excludes the inventory screen for some reason. I'll look into it. (Note: if you press F12, the default inspector key, the inspector...
Players were removed when I reworked the filters. I'll add `player.biomes` instead.
Thanks for opening this issue! I didn't notice this. At this point, retexturing sprites is not supported, because sprites are rendered as sprites using their stitched atlas texture, instead of...
Something like this is planned in a future release. Until then, the way I changed the text color is overriding the key in the language JSON and use [formatting codes](https://minecraft.fandom.com/wiki/Formatting_codes)...
I'll fix this in OptiGUI 2.4.0 after releasing a stable 2.3.0. For real now. I need a couple of months for that. Thanks for your patience