David Nikdel
David Nikdel
Since 2018 VSCode allows the `supportsTerminateRequest` feature which is described in detail [here](https://code.visualstudio.com/updates/v1_26#_improved-stop-debug-behavior). In a nutshell, if a debugger implementation (i.e. codelldb) supports a more graceful kill option, then opting-in...
Don't show the application in the dock or task switcher unless one of the following is true: - we create a non-headless display driver or - an alert must be...
In order to support Result, we should first define a `GdError` enum that implements `std::error::Error`. It could replace `engine::global::Error` but I think it would probably make more sense to have...
### Godot version 4.2.1 ### VS Code version 1.88.1 ### Godot Tools VS Code extension version 2.0.0 ### System information MacOS Sonoma 14.1.1 ### Problem statement Currently, if the workspace...
I just got CollisionPipeline working in my project and it works a treat (thanks for the great crate!). Wanted to give back with some feedback about what my stumbling blocks...
**Observed Behavior**: When using compound launch configurations, code-lldb (since v1.11.6) only launches a single cargo target (it will compile and execute only the last one in a list of configurations)....
- support config of the form `godotTools.editorPath.(windows|macos|linux)-(x86_64|arm64).godot(3|4)` - match godot's buildsystem terms for familiarity - move all path manipulation hacks into clean_godot_path - tried to make sure all code that...