David Nikdel
David Nikdel
I'd prefer #5 as well. As much as I agree ergonomics are paramount in games, a cast seems fairly minor and I'm a little worried about introducing subtle bugs due...
Excited to see this change come in! The current behavior is triggering a lot of unnecessary file watch behavior since unchanged scenes get new modify times. I am wondering if...
This change works like a charm for scenes and scripts. In testing, however, I noticed that any open shaders always re-save any time any scene is saved (whether or not...
> Godot should be always bundled to function properly Just an aside, but I think it would be good to not make the assumption that users are always running bundled...
Sounds good. I'll keep an eye on #421 then. Also, noted on separating PRs. I think it would probably make sense to support Result on `#[func]` first and get that...
Just wanted to say I really appreciate this commit. I don't see obscuring the code as a security feature, but making the files smaller and faster is great. Most importantly,...
Making a note that part of this proposal has been implemented in #634 (as part of #411)
Nice, I think I might investigate working on these once Godot 4.3 launches and we start targeting it in main
I have the external editor configured as well. Honestly I'm surprised the internal editor is still available when an external one is configured. I'd welcome a setting that completely removes...
That makes sense. I'd love to see it right in the external editor config settings where you set the editor command line up in the first. It'd be so much...