Alexander Jaus
Alexander Jaus
Hi @OmenFox, I've noticed that in some games player/actor models are disappear because they write outside of the buffer bounds that they claim. Can you please open the `bridge.conf` in...
Hi @OmenFox, could you please check for this black screen issue using the following 2 configurations? 1. The 0.5.1 Release of dxvk-remix (.trex\d3d9.dll) and the most recent bridge release build...
Hi @OmenFox , @traggey, we made a change that we believe should improve the black screen issue you are seeing. Can you try using the latest bridge binaries and retesting...
@OmenFox I made a change to fix an issue where a crash in dxvk-remix can crash again during DLSS deconstruction, which masks the original issue, leaving a NvRemixBridge crash dump...
Hi @OmenFox @traggey , Thanks again for continuing to work on tracking down these problems. I've been thinking about this issue for a while and there are a few scenarios...
Infinitely Expanding Window, Potential BSoD on Hook - Xuan-Yuan Sword: The Gate of Firmament (Steam)
Hi @anchorlightforge , is this issue distinct from issue #499 at this point, or are they duplicates of each other?
Hi @xelectrowolfx , thank you for bug report! I noticed that the bridge is logging an error in the logs you provided, so we've taken record of this as a...
Hi @Night1099 , I see that your logs reference a .dmp file `NvRemixBridge.exe_20231019_204342.dmp`. Could you please provide the that .dmp file or if you've deleted it, reproduce the crash again...
@Night1099 @Sopitive , We've recently corrected an issue where different threads in the bridge can stomp on data they can both access. Can you please retry with the latest dxvk-remix...
@joeyballentine , can you please try setting the value of `# alwaysCopyEntireStaticBuffer = False` in the `bridge.conf` to `alwaysCopyEntireStaticBuffer = True` (with no preceding hashmark)? Sometimes this helps with missing...