Natalie Bonnibel Baker
Natalie Bonnibel Baker
I'm currently having this issue as well. I've got two 1920x1080 screens, the one on the left runs at 144hz and is set as primary, while the one on the...
This is something I'm extremely interested in. To emulate it in SVG I've had to employ workarounds such as duplicating the shape to mask in/out the stroke (mask-in for align...
This is something I'm interested in as the current "no description" warning isn't aggressive enough for me, I often jump the gun as soon as I hit the end of...
Talking on discord, there's some hesitancy to offer migration tools. It seems like the migration guide's entry should read something along the lines of "Recreate your scenes, sorry. You can...
**Godot version:** Git Mono (Branch: 3.2 Commit: eec14d4323fea0ea280c3a2e6644e4c1ca776b0d) **OS/device including version:** 5.4.24-1-MANJARO (Arch Linux Derivative) **Issue Descriptions:** Ran into, what I assume to be, the same issue with Autoload. In...
Oops, just realized that I didn't post my reply, just need to rewrite it - one sec. Sorry if this is a little rambly/overly-specific, bit late here and I like...
> You acknowledge that developers who could even encounter this would likely be designing around the limits of the address space already, so it seems a bit overkill to enforce...
I also appear to experience some regressions, see attached: https://gist.github.com/notverymoe/9b11f94ab76bccee69ff44fde3551442 But with world_query_iter/50000_entities_table, if I'm reading it right, is faster than main by 15-22%: ``` Benchmarking world_query_iter/50000_entities_table Benchmarking world_query_iter/50000_entities_table: Warming...
Just got home and ran the tests again: https://gist.github.com/notverymoe/2e7379dc9fe44e38a53064195cddada4 Notable regressions (>15%): - `for_each_par_iter/threads/4` ~45% - `busy_systems/02x_entities_12_systems` ~25% - `busy_systems/02x_entities_15_systems` ~18% - `busy_systems/03x_entities_12_systems` ~33% - `busy_systems/04x_entities_06_systems` ~42% - `busy_systems/04x_entities_12_systems` ~32%...
Currently working through this. I merged in https://github.com/bevyengine/bevy/pull/4332 to get those tests back in, and I'm getting a consistent "change within noise thresholds" or, occasionally, a marginal 1.5% improvement for...