polyscope
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A C++ & Python viewer for 3D data like meshes and point clouds
Hi, I've found that it's difficult to zoom in on details in large structures since each tick of the scroll wheel moves the camera too far forward. It would be...
Add a camera mode which offers first-person-style navigation. This should hopefully straightforward by adding another `NavigateStyle` option everywhere that enum appears (e.g. https://github.com/nmwsharp/polyscope/blob/master/src/view.cpp#L69)
This addition would be a big help for an app my team is working on, which uses the python port of polyscope. Are there any plans to bring it over...
Right now it's always enabled, but this stops simulation loops from running faster than the refresh rate. On line 1681 of gl_engine.cpp: `glfwSwapInterval(1); // Enable vsync`
Hey there, as I can read, there is the possibility to do a nested show. That means one can call the ps::show() function a second time. Now I don't seem...
Hi! I am trying to access the index of a clicked point as it is shown in Selection. Is there a function call for that?
A colleague is trying to use Polyscope (via the Python wrappers) under WSL and it crashes in `init` when indirect rendering isn't disabled (I've been using it under Linux where...
Updating of curve network is not clear from the documentation. Can you please add some test cases?
Add `addCornerScalarQuantity()` function, and expand the picker to include corners. A corner is picked if the user clicks within some radius of the corner's vertex (but further than the vertex's...
I'd like to toggle on/off the faces and just see the wireframe. Is this possible within the polyscope imgui menu? Achievable via function calls?