Nicholas Sharp
Nicholas Sharp
Hi, thanks for raising this! I think I understand the issue. I guess the current method gets lucky and only sometimes works when the data in the 80 char binary...
Thanks for reaching out! I think here you're running in to the issues mentioned in the "known limitations" in the README. This is totally just a software problem because I...
Hi! Thanks for reaching out. As your say, texture mapping is not something Polyscope supports right now. It's on the roadmap, but I haven't gotten around to it yet. This...
Hi! Glad to Polyscope is useful to you! Unfortunately, what you've encountered here is a pretty fundamental challenge of rendering in openGL (and elsewhere). Basically, whenever two surfaces are exactly...
A related question which we should perhaps ponder at the same time: What is right way to handle operations which cannot be performed? Right now most options follow the paradigm:...
Yes, for sure. These timings match my experience as well. For this immediate issue, the solution is just a small reorganization of the code in `SurfaceMesh`'s `prepareProgram()` and `preparePickProgram()` functions...
Totally agree with this one! I've thought it's kinda crazy that you can pick "halfedges" by default, even those most users might not even know what a "halfedge" means, much...
Is this a blocker for the course? Or just something that would be nice to have?
Thanks! Are you using Polyscope in C++ or Python? There's a little bit of mouse functionality in C++, but it's not exposed in the Python bindings. What would you want...
Ah, you're totally right! They must have gotten dropped or something. I certainly created implemented these functions for our paper, but perhaps they never made their way in to the...