Nicholas Sharp

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This would be awesome! Totally agree. _A thought about implementing this:_ Right now curve networks are rendered via spheres + cylinders (implemented in raycasted fragment shaders), where the sphere/cylinder radii...

Yeah, I think you're right that it's fine to just let the user set the node / curve radius however they want. There are lots of good reasons for sizes...

Yes, we have considered it. And yes, it is a ton of work :) We're very interested; the only thing holding it back is the time investment. There are two...

Actually, I have just the thing! I put this up on pip recently: https://github.com/nmwsharp/potpourri3d which includes Vector Heat Method stuff on meshes and point clouds. Hopefully it serves your use...

> Do your heat methods actually calculate the geodesic path, in addition to the geodesic distance? No, they do not calculate shortest geodesic paths. Part of why they are fast...

> the transform that gives the parallel transport between each pair of nodes in the mesh Makes sense! Initializing a solver and using a for-loop to populate this tensor by...

Pardon the delayed response, but posting here for posterity: For using pybind11 w/ numpy, the amazing thing is that it basically just works automatically. Write functions that take Eigen arrays...

This is not implemented in Polyscope right now. But it'd be a great addition, and shouldn't be too hard! I think it would be easiest to just add an additional...

The `Vertex` objects in geometry-central are just logical handles, which represent an element in the mesh connectivity. The geometry is stored separately, for instance in the `VertexPositionGeometry` you get back...

Thanks, sounds great! I've never used VCPKG personally, but this seem like a good idea. I've got a few other things in the queue, but I'll look in to this...