Nia Catlin
Nia Catlin
Fix a chunk fragmentation issue caused by small bufferImageGranularity limits for some GPUs This prevents GPUs with a _bufferImageGranularity limit lower than 4 from fragmenting allocator free chunks #411
There is an issue (almost certainly with the allocator) where if you do UpdateBuffers with increasing sizes then a massive memory leak occurs. If you do a full-size update first...
I don't see any significant barriers to doing this in the visualiser, just need to properly separate out the Windows API functions into OSSpecific
At the moment it just continuously sends back every tag that executes from the start of the program, which is probably excruciatingly slow enough to be useless for most applications....
Shouldn't be a major change, this is likely going to be the number 1 to deal with complex graphs
Colour graph based on number of different instructions at each memory address Hard mode bonus points: Animation showing the code change. Not sure how useful this would be.
The 'create PE from scratch' guide describes a function to get the IAT address of imported functions. > Once needed libraries and functions are added to the binary, we have...