Fabian
Fabian
When using group_uniforms in a shader, the group/subgroup `shader params` is re-added. I think this is more easily explained by a screenshot.  I reckon it is related to line...
### **The problem:** When working on terrain iteratively every other click is for changing the size of the brush or it's opacity. When Sculpting in Blender one can press F...
Is it possible to have the changes to the terrain be reflected in the running game as well as the editor?
**Material Maker version:** v1.3 **OS/device including version:** Win10 RTX 3070 **Issue description:** I export a MM-material to godot. In Godot I have a nice working material but now I want...
**Godot version** "4.2.2" **Plugin version** 1.3.3 **Platform** Win10 **Issue description** LODs don't work properly. When rotating the camera, the LODs switch. Also the LOD Max Distance slider has no effect...
It's an amazing plugin. Thank you so much for making this, this saves me a lot of time and allows me to integrate great new features into my game. E.g....
Not precisely an issue but maybe a QoL improvement. Currently the export variable for deformers is typed as a `Array[NodePath]` this showing all nodes in the scene tree. If this...
**Godot version** Godot 4.3 stable **Plugin version** Spatial Gardener 1.3.3 **Platform** Win10 **Issue description** Setting the `Density per 100 units has no or very little effect. I include a screenshot...
I need more flexibility in what goes in the top section. Sometimes a second website would be great. While other times I e.g. wanna mention my birthdate or nationality. I...