Fabian

Results 15 comments of Fabian

I found a workaround that eliminates the warning. try this: ```gdscript var viewport_texture = get_viewport().get_texture() node.texture = ImageTexture.create_from_image( viewport_texture.get_image() ) ``` the docs mention that you might want to do...

I was hoping that changes made in the editor could apply to the game. My use case is that I there is jumping in my game and whenever I have...

Thanks a lot for your detailed and helpful answer! I will reconsider using placeholders. For now, reloading the terrain works with the method you proposed. However, it seems to be...

I tested it and it works very well for me! Thank you so much!

After copying, scrolling the mouse wheel could scale the selection up and down. So this could double as a tool to scale existing height data.

If you need to setup this formation a lot you could use a .tscn for that. If you need to tweak it make it local or use editable children. That...

Maybe a simpler approach would be to only re-apply the position on the vertical axis. So instead of storing the raycast vector, one could only store the vertical offset from...

claiming stylized_liquid -> also finished at [#65 ](https://github.com/gdquest-demos/godot-shaders/pull/65)

Hi @cloudofoz, thank you so much for replying so quickly. I attached a .zip file of the .tres for the mesh I am having the problem with. [mesh_issue.zip](https://github.com/user-attachments/files/17248208/mesh_issue.zip) this is...