najak3d
najak3d
I'd argue that having it mixed is not worse - in that "_" prefix is never unclear, so when you see it, it's not confusing. The git history thing is...
Also keep in mind that I think it's our goal to attract more talent towards Stride3D upkeep/enhancement... so that may also factor into the importance of having a more widely...
@manio143 - Does the slight color code difference (light cyan vs. white) help you know the difference? I vehemently agree that "m_" is a bad idea, and inferior to "_"...
@tebjan - you are probably right, and if @xen2 approves of closing - I will be done with this proposal entirely. I thought it was worth one big push upfront,...
The issue is with hand-editing, which should occasionally occur. That's how I ran into this. Perhaps inside the exception handler, it should run some analysis code there to determine the...
More on this one. So for the RPG game, the mannequin is already rigged with Animation Controller and 4 animations -- these all work. However in Game Studio, although I...
More on this -- perhaps this bug is "non-critical" -- if so, then the code should be changed to remove the exception. For some reason, each Animation is deserialized TWICE...
OK - learning more here -- I see that the exception only happens for "Debug mode" -- which still seems excessive, as Devs should always be doing "Break on Exception"...
Another suggestion here is to do the following, where we are trying to throw errors as exceptions inside DEBUGGER only. Just do the Log.Error, and let the developer have a...
This can be done iteratively. You can dive in now and start building this framework for samples. I'd suggest it open up to a menu of Samples to choose from....