David

Results 2 issues of David

Hello! I am using GLTFMTL framework in iOS application, is works great on iphone XS (A12 chip). GLTFMTLLightingEnvironment and GLTFKHRLight works with any combinations. But on iphone 7 and 6s...

Hello! I faced FPS drop on the draw() method, if a lot of lines will be in the drawing bounds. Any ideas about it?