David

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Looks like the problem is here: - Read or Write Cube Map Textures is available for metal family 4 (A11 and above). [https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf](url)

same thing happens. Try to launch spinKit outside viewDidLoad or after some delay (0,2 sec worked for me). It's temporary fix, ofc.

@LinusGeffarth, thanks for fast reply. BTW, I tried this possibility, this way it will wipe out all the lines inside the overdrawing rect. Overdrawing view's bound is taking even more...