mnordine
mnordine
The images on stage look roughly double the size, and are offset on x and y axis (to the right and down) @1x works fine.
Vertex Array Objects are available on the vast majority of devices today: http://webglstats.com/webgl/extension/OES_vertex_array_object And can increase performance by allowing drivers to optimize rendering: https://blog.tojicode.com/2012/10/oesvertexarrayobject-extension.html
I know this will cause some breakage, but I feel `FlipBook` constructor would be improved if it used named parameters. ``` dart var ani = new FlipBook(bitmapDatas, 30, false); ```...
I'm using a 4k monitor with a dpi of 120, with a UI scaling setting of 1.25. on Windows 10 The algorithm used in `_TextureLoaderFile` loads @1x assets, even though...
The following does not seem to work: ```dart final videoOptions = StageXL.videoLoadOptions.clone()..loadData = true; resources.addVideo('blah', 'videos/blah.mp4', videoOptions); ``` When I run this code in Chrome (after `dart2js`), and look at...
GPU draw calls can be a bottleneck, especially on older mobile devices. Other engines support "GPU multi-texturing". To improve performance, StageXL should support this feature. For reference, see: http://www.goodboydigital.com/pixi-js-v4-batching/ https://phaser.io/tutorials/advanced-rendering-tutorial/part2
This will leak until it crashes the browser: ```dart import 'dart:html'; import 'dart:async' show Future; import 'package:stagexl/stagexl.dart'; main() async { final canvas = new CanvasElement(width: 800, height: 600); document.body.children.add(canvas); final...
current `play()` returns void. I think it'd be helpful to return a `Future` here. It would return `_completeEvent`. Then, you could do something like: ``` dart await ani.play(); // Do...
I get the dreaded iOS tap delay, even when trying 3rd party libraries, such as [FastClick](https://github.com/ftlabs/fastclick). I created a [simple web app with stagehand](https://gist.github.com/mnordine/b9bad3dc898c03bc9601)