mnordine
mnordine
@AndrewLugg I have this working as well, you can see some commits here: https://github.com/mnordine/StageXL/commits/cancellation 9d87653ec33ce47c978e76b03e79973d3ae2fe3d a6590c78938318572f9dc6c1e6b04adf346f6676 a945fdcda8e94988d16c17251fd92d4936f5f64f e66e2000b8ff48510f55fa8b94ad3cf2d732dd85 ed69280d13043c2cbab73ea48d28c47eed6a31d4 639398ea9aa825eb19aaf7ca0888fd695902baae ec4c48f8d25680d96e42b0f4e16b8482e0a40acd ae79f6a79d722e0025aea00a344019380abfa688
Yeah, in that example, you've used `MaxRects` algorithm. Test that baby out at @2x with `Polygon` algo.
@bp74 Were you able to reproduce with `Polygon` @2x?
Any update on this?
I have it working locally on my machine. I'll try to put in a pull request soon...
I was messing around with basing this on dpi, and I came up with this: ```dart class _TextureAtlasLoaderFile extends TextureAtlasLoader { String _sourceUrl = ""; bool _webpAvailable = false; bool...
Unfortunately, I think it's a bit more complex than even that. In my original scenario, user has a 4k monitor (3840x2160), and is likely to play the game full screen....
That scenario doesn't help my initial use case, unfortunately. I'm not really concerned about the initial stage size either. If they initially load the app in a tiny window, I...
Because I still want 1x assets loaded for low dpi monitors
Yeah, that issue still has its problems. If a user has a low resolution screen and increases the ui scaling to 1.25, it'll load 2x assets even though they have...