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Recreating the Ink System from Splatoon

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I Download this Project When I try to test it on mobile it Comes With Black Screen I try it On Mac Build But it Still Black Screen

When I add a URP Decal Render Feature the paintable surface is getting transparent. How can I prevent it?

Any idea on how to fix these compiling errors? It's the MixandJam.unity for the Splatoon-Ink scene, and i keep getting several of these errors constantly-

Unfortunately, for around Unity 6 (in my case 600.0.28f1), the splatter stream itself breaks, notably with vague finicking I was able to get the project to work somewhat, but the...

i am reading the source code,but i can`t understand the support`s influence command.SetRenderTarget(mask); command.DrawRenderer(rend, paintMaterial, 0); command.SetRenderTarget(support); command.Blit(mask, support); command.SetRenderTarget(extend); command.Blit(mask, extend, extendMaterial); but when i remove the code '...

Hi! I'm trying to get the metaball feature working with Unity 6 (`6000.0.40f1`) & URP 17.0.4. Unfortunately the `RenderMetaballsScreenSpace` renderer feature is not compatible and sadly I dont have the...