Xbox-GDK-Samples
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Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
how to get open source lib used in Gaming.Xbox.Scarlett.x64 such as win32 libs using vcpkg? Is there a easy way or just porting by self?
$(IgnoreSpecificDefaultLibraries);advapi32.lib;comctl32.lib;comsupp.lib;dbghelp.lib;gdi32.lib;gdiplus.lib;guardcfw.lib;kernel32.lib;mmc.lib;msimg32.lib;msvcole.lib;msvcoled.lib;mswsock.lib;ntstrsafe.lib;ole2.lib;ole2autd.lib;ole2auto.lib;ole2d.lib;ole2ui.lib;ole2uid.lib;ole32.lib;oleacc.lib;oleaut32.lib;oledlg.lib;oledlgd.lib;oldnames.lib;runtimeobject.lib;shell32.lib;shlwapi.lib;strsafe.lib;urlmon.lib;user32.lib;userenv.lib;wlmole.lib;wlmoled.lib;onecore.lib; they can not be used in Xbox console game development?
XUserHandle user hides variable from the outer scope: https://github.com/microsoft/Xbox-GDK-Samples/blob/e4d83410b150dbd2d9981f8cbafea530e9cfc4ec/Samples/Live/Fundamentals_Desktop/Fundamentals_Desktop.cpp#L177 resolveAsyncBlock is not used. asyncBlockInner should be replaced to resolveAsyncBlock at #L192 and #L196 I guess deleting asyncBlockInner at #L201 leads...
I got this prompt when trying to compile [Xbox-GDK-Samples/Samples/System/Gamepad](https://github.com/microsoft/Xbox-GDK-Samples/tree/main/Samples/System/Gamepad) but I already have [GDK](https://github.com/microsoft/GDK/releases/tag/June_2021_Update_9) installed, I'm using visual studio 2019 and the debug platform is Gaming.Xbox.Xbox (x64), am I missing...
Hi, After all, we have no sampler feedback windows sample..
- Latest GDK and latest Windows 10 update - GameInput and Gaming Services service running - Latest XBOX-GDK-Samples - Gamepad - Xbox One USB/Logitech Xbox 360 controller - Controller shows...
This appears to be a known issue, filing this issue for tracking/referencing elsewhere. From the [README for that sample](https://github.com/microsoft/Xbox-GDK-Samples/blob/main/Samples/System/SimpleFFBWheel/readme_en-us.md): >The Desktop build is currently not supported due to an issue...