Matthew Hughson
Matthew Hughson
The fade functions found in "Fade.h" appear to be broken when running the non-color version of a game. FadeIn() works (fading the screen to pure white, but FadeOut() appears to...
If you remove all sprites from the game, you will be unable to compile.
If multiple maps are loaded with InitScroll(), it is possible to run out of palettes (and I assume have the wrong palettes assigned to the wrong tile). I believe in...
If you use MoveScroll to jump more than 1 tile at a time, it will not load in tiles for the rows you skip over. For example, this is the...
Is it expected that gamekid cannot run in the Playdate Simulator? ``` 11:01:20: Loading: C:\Users\Matt\Downloads\gamekid-0.3\gamekid.pdx 11:01:20: Loading: Failed Load failed: / ```  I'm not sure if there is more...
I know its a bit of a long shot, as this hasn't been updated in years, but I am trying to get this compiling for Windows (which I have done),...
It would be helpful if the VR dependencies of this plug-in were _optional_. There are platforms where VR does not exist, and this plug-in will not compile there. If it's...
This change adds a new way to add Frames, in which the client already knows the palette and can compute their own indexedPixels. This is very common for retro games...
"Each main function must begin with the SNES initialization via: ` consoleInit();` " From what I can tell, that doesn't seem to be required. https://github.com/alekmaul/pvsneslib/blame/a3b165d75df3280f44de9ee85a75cd02c6b62595/wiki/Compiling-helloworld-example.md#L74
The wiki mentions using a VSCode Template (See: https://github.com/alekmaul/pvsneslib/wiki/PVSneslib-and-Visual-Studio-Code#configure) However, this folder (https://github.com/alekmaul/pvsneslib/tree/master/vscode-template) is not included in packaged releases. I think users are required to download this from the repo....