Matthew Hughson
Matthew Hughson
Actually, it looks like `last_bg_pal_loaded` could just be completely removed.
> LoadMap (for regular backgrounds, like splash screens or huds) Where is `LoadMap`? I searched this repo and the GBDK docs, and I can't find anything.
A think few additional changes are needed: 1. `palette` and `palette_s` should be size of 4*8, rather than 4. 2. Assignment of palette(_s) array should account for the size change....
NOTE: This can be worked around by forcefully setting the DMG palettes prior to calling `FadeOut()` like so: ``` FadeIn(); DISPLAY_OFF; ... // Fade function on DMG reads the colors...
I am looking a home consoles. Not sure if you have access to that. I think seperating out "core", "VR" and "examples" into separate plugins would be clean. That way,...
I'm honestly not even sure if the emulator cores are going to work on consoles.
Is there a particular use you intended with the source? Adding a general license to the project is a little complicated, so it might be easier if you can just...
If you are looking for a starting point for an NES game, there are a few options with permissive licenses. My own are: https://github.com/mhughson/mbh-A53-witchnwiz https://github.com/mhughson/mbh-A53-minimal