mharis001
mharis001
What about allowing the text color to be changed as well.
We are using target events so the locality should be taken care of. Out of curiosity, can you try `_this enableAIFeature ["MOVE", false];` on your setup instead of `_this disableAI...
Might be an issue with the `checkAIFeature` command. Can you try `systemChat str (_this checkAIFeature "MOVE");` local exec and see what that prints when "MOVE" is disabled?
Is this with the display moved to the edge?
I think this is just the result of the inaccuracy the exists with Arma's UI system. I don't think there is much that can be done about this.
You can use `insertChildren` code to dynamically add children or the `modifierFunction` to change action properties when the menu is opened.
Check out the placement preview, it allows you to place objects on top/inside of structures.
I dislike the addition of this many modules. I think it can be limited to Fire Launcher, Fire GL, and Throw Grenade. Modules that require ALiVE should be removed. Also,...
I like the idea of adding filterable arsenals in Zeus. It might get weird to try and integrate all of this into one UI, I will try.
These vehicles have `scopeCurator = 2` and are part of a `CfgPatches` `units` array but for some reason aren't included in the side specific trees like in 3DEN.