megascatterbomb

Results 7 comments of megascatterbomb

Can confirm this is happening with me on TF2 build. I'm creating a custom version of Barnblitz. On 8862 everything was fine but when loaded with 8864 a bunch of...

Additional bot names and relevant discussion have been moved to their own PR: https://github.com/ValveSoftware/source-sdk-2013/pull/892

Responding to relevant comments from original PR: @goodusername123 > I really like this pull request as it fixes and changes things that I have had issues with for years. However...

Thanks for the feedback, I've updated the cvar to use FCVAR_SERVER_CANNOT_QUERY instead. I've kept the default value for the cvar at 1. Hopefully this is an acceptable compromise for countering...

> With cvar marked as FCVAR_SERVER_CANNOT_QUERY and cl_disablehtmlmotd set to 1 there's no way to tell player why commands using MOTD like !inventory, !music, !steamgroup etc. do not work. It...

> Since we're doing this, can we remove robot spawn invulnerability? The comment on that states that the robots only get free uber in robot spawn to prevent money from...

Tested, LGTM. I tested all the weapons with jump related mechanics (force-a-nature, soda popper, winger, atomizer, mantreads, base jumper, thermal thruster, quick fix, explosive/flare jumping) and found no issues.