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[TF2] Add client predicted autobhop cvars.

Open kiwitf2 opened this issue 11 months ago • 5 comments

Adds two cvars based on whats seen with cs:s and csgo (for parity plus it would be VERY nice to have). Autobunnyhopping also works whilst crouched

"sv_enablebunnyhopping" ( def. "0" ) game notify replicated

  • Removes speed cap from bunnyhopping.

"sv_autobunnyhopping" ( def. "0") game notify replicated Whether players will automatically bunnyhop whilst holding +JUMP. 0 - Players will not automatically jump while holding +JUMP. 1 - Players will automatically jump while holding +JUMP. 2 - Players will automatically jump while holding +JUMP, and will be able to jump while crouching.

kiwitf2 avatar Feb 21 '25 23:02 kiwitf2

have you tested how this behaves with scout's doublejump?

wgetJane avatar Feb 22 '25 01:02 wgetJane

have you tested how this behaves with scout's doublejump?

yes, holding jump will make the player bhop, releasing and tapping it midair after a bhop will still let you dash

kiwitf2 avatar Feb 22 '25 01:02 kiwitf2

accidentally closed it im a dumbass

kiwitf2 avatar Feb 24 '25 03:02 kiwitf2

closes ValveSoftware/Source-1-Games#4502

kiwitf2 avatar Feb 24 '25 04:02 kiwitf2

Tested, LGTM.

I tested all the weapons with jump related mechanics (force-a-nature, soda popper, winger, atomizer, mantreads, base jumper, thermal thruster, quick fix, explosive/flare jumping) and found no issues.

megascatterbomb avatar Feb 27 '25 01:02 megascatterbomb