[TF2] Add client predicted autobhop cvars.
Adds two cvars based on whats seen with cs:s and csgo (for parity plus it would be VERY nice to have). Autobunnyhopping also works whilst crouched
"sv_enablebunnyhopping" ( def. "0" ) game notify replicated
- Removes speed cap from bunnyhopping.
"sv_autobunnyhopping" ( def. "0") game notify replicated Whether players will automatically bunnyhop whilst holding +JUMP. 0 - Players will not automatically jump while holding +JUMP. 1 - Players will automatically jump while holding +JUMP. 2 - Players will automatically jump while holding +JUMP, and will be able to jump while crouching.
have you tested how this behaves with scout's doublejump?
have you tested how this behaves with scout's doublejump?
yes, holding jump will make the player bhop, releasing and tapping it midair after a bhop will still let you dash
accidentally closed it im a dumbass
closes ValveSoftware/Source-1-Games#4502
Tested, LGTM.
I tested all the weapons with jump related mechanics (force-a-nature, soda popper, winger, atomizer, mantreads, base jumper, thermal thruster, quick fix, explosive/flare jumping) and found no issues.