Mateusz Lichota

Results 21 comments of Mateusz Lichota

You're trying to build the ros2 bridge for ROS Humble, but the version it was written for is galactic, so you might be a pioneer of the new version here...

Wait, I don't have access to Humble so I just trusted you @b1n-ch1kn that your PR fixed this. Does it successfully build on Humble, on 22.04 now, or not?

How about instead of clang-14 we try using clang-11 or clang-12, both of which support both 20.04 and 22.04? Could you see if either one of those versions works with...

Let's go with clang 12 then

For the future, what may help is actually building those modules manually. Below is the command for Linux, and I assume it's very similar for windows: `bash "/Engine/Build/BatchFiles/Linux/RunMono.sh" /Engine/Binaries/DotNET/UnrealBuildTool.exe Development...

@loremacchia do you remember if the error you got was `Engine modules are out of date, and cannot be compiled while the engine is running. Please build through your IDE`?

We're not currently planning on extending the support for debug drawing inside of the simulator. I'd recommend the same thing as Wouter, namely to perform all visualizations in RVIZ

A long time has passed, but I believe there might be some value in restarting the discrussion on this topic. However, if we were going to use a pub/sub messaging...

As to the format for storing the map data, I know of at least 4 FS-AI teams using .csv files with this schema: ``` tag,x,y,direction,x_variance,y_variance,xy_covariance blue,-45.0,1.5,0.0,0.01,0.01,0.0 yellow,20.0,-1.5,0.0,0.01,0.01,0.0 big_orange,25.0,-1.5,0.0,0.01,0.01,0.0 orange,30.0,1.5,0.0,0.01,0.01,0.0 car_start,-53.0,0.0,0.0,0.0,0.0,0.0...