Marko Ljubisavljevic

Results 15 comments of Marko Ljubisavljevic

> Since only a single device-type shows this problem, it might be hardware-related. That would make it difficult to fix this on the Godot-side. Can you help me with debugging?...

yeah, I know, but can you give me guidelines on how to debug the issue? I already tried to build godot editor from source with debugging symbols, but I got...

@Alex2782 same link https://github.com/marko995/CircleJumpGodot4

@Alex2782 is there any tutorial on how to get better error logs from vulkan driver?

@Alex2782 crash happens because of this line: uniform vec4 color : source_color; when I don't use it, works fine

problem happens when I use 3 sprites, and one of them use `uniform vec4 color : source_color;` if I use 2 sprites, everything works. Probably the problem is in vulkan...

@Alex2782 you didn't understand me :D if I don't use color, and use hardcoded color, it is working

doesn't work: ``` shader_type canvas_item; uniform vec4 color : source_color; void fragment() { COLOR .rgb = color.rgb; } ``` it works: ``` shader_type canvas_item; void fragment() { COLOR.rgb = vec3(1.0,...