Marko Ljubisavljevic
Marko Ljubisavljevic
the idea is to manipulate colors through material parameter, which is not working.
@Alex2782 is it possible to use ` source_color` without `uniform` ?
@Alex2782 also this doesn't work ``` shader_type canvas_item; uniform vec3 color : source_color; void fragment() { } ```
yup, problem is in word `uniform` :/ this doesn't work as well: ``` shader_type canvas_item; uniform vec4 color; void fragment() { } ```
@Alex2782 Ok, but I think this won't be fixed soon :/