marat569

Results 12 issues of marat569

So in your release section, are there any ready to go compiled versions? I really dont want to have to install visual studio or even know if it is "mac-ready"...

In short I've stumbled upon a few traders with responses like "Your [item] for [price] is ready for pickup!" After some googling I've found an old version of MT, with...

**Special K version:** 22.8.17.2-D3D9-IK and above **Game:** Any compatible API **Summary:** The current behavior of screenshots taken when an achievement is obtained stores the image as if it was any...

enhancement

Due to the frame buffer being sized incorrectly, yuzu is unable to engage hardware flip within a borderless presentation.

**Intro:** The concept is simple -- enabling nvidia rebar, which is only 1-3 profile slots, via SK on a per game basis. This would ideally be handled similar to how...

Is it possible to get the DirectX version the game is rendering at as a variable or string (or anything) in UE4SS LUA? I want to do a simple if...

So I've noticed MPV supports a ton of SDR and HDR image formats including .avif, but sadly not .JXR .jxr is used by Windows Gamebar when taking HDR screenshots (win...

meta:feature-request
down-upstream:ffmpeg

### mpv Information ```bash mpv build -- mpv-x86_64-20240519-git-875378f.7z yt-dlp -- 2024.04.09 ffmpeg-x86_64-git-3f691c0c6.7z ``` ### Other Information - Windows version: w11 23h2 - RTX 4090 ### Reproduction Steps Enable HDR mode...

down-upstream:ffmpeg

I found the root cause of the issue Its the sBIT size being 4 (RGB + Alpha) -- while ffmpeg expects 3 ![image](https://github.com/user-attachments/assets/8f5a0905-e0cc-4295-8013-a3c9dec56580) --- ### mpv Information ```bash MPV mpv-x86_64-v3-20240609-git-d2bd77a...

down-upstream:ffmpeg

Is there a way to only use the heatmap (false.glsl) I tried adding it as a toggle and all I get is a greyscale in all content (sdr/hdr) [with and...