marat569
marat569
While DX9 is great, 22.7.19 does not work with DX12 SDR or HDR, while the version before it worked for SDR. 3440x1440
You need an older version of SK for genshin, specifically 22.4.9.1 Download it here: [https://cdn.discordapp.com/attachments/792979353117524009/961821541878886420/SpecialK.7z](https://cdn.discordapp.com/attachments/792979353117524009/961821541878886420/SpecialK.7z) If you're using SKIF you can just replace the .dll files; or just local inject...
@LiuQixuan yes, you need to install the old version that I linked. Anything else will not work. Edit: SKIF's version does not work; you want an old version of SpecialK.dll...
You're fine, you're on the right version now c: As for why the image is dark; I don't know -- I'll ask some other Genshin players and see if they...
@LiuQixuan I asked some people genshin players on the SK discord, and the fix is to press Display, and set sRGB Bypass to "Passthrough", like in the picture below: ...
I've forgot all about this. I guess you have to compile it and pray it works.
I remember asking for something similar on the discord. Like you said, some games might have 30 fps lets say cutscenes. My idea for the dynamic FPS Limit would be...
> Because ffmpeg doesn't support jxr. well thats anti-climactic
I'll keep an eye on this issue then -- mpv the #1 image viewer lets go!
It seems the only place "Backbuffer Count shows up is in [cfg_d3d11.cpp](https://github.com/SpecialKO/SpecialK/blob/1ce81f50daf6c4baa129ed71890370eb99fe6a5b/src/control_panel/cfg_d3d11.cpp#L1001) Which means that line of text controls all apis; so if you change "Backbuffer Count" to "Buffer Count"...