manavortex
manavortex
SpaceCity had used a copy of a car rig and fully custompathed it. But when spawning their custom car and the default variant, both items would use the rig of...
### Version Nightly 2023-08-22. The issue exists for a while now, but I never got around to filing a ticket. ### Describe the bug When exporting a mesh with invalid...
Nightly 03 Jan 2024 Unfortunately, I'm not quite sure how to reproduce this, but I've repeatedly run into it, and it happened to Fronky as well. I'm attaching a video...
Nightly 03. Jan 2024 Find Files Using This shows nothing for e.g. `ep1\characters\garment\player_equipment\head\h1_001_mask__swim_mask\h1_001_pwa_mask__swim_mask_ep.mesh`, although it's used by `ep1\characters\garment\player_equipment\head\h1_001_pwa_mask__swim_mask.ent`
**Describe the bug** A clear and concise description of what the bug is. As soon as I import .glb data into a .morphtarget file, I can't ever export the file...
## Edit: this has to be fixed in the Blender plugin Could Wolvenkit show a better error message here? Print something like "Please update the Wolvenkit Blender IO suite to...
When trying to export my mesh (see zip file), I get the following exception. I didn't do anything fishy and they import just fine, only exporting doesn't work: [broken_mesh.zip](https://github.com/WolvenKit/WolvenKit/files/13327930/broken_mesh.zip) ```...
# make importExportArgs adjust themselves from file path Not sure if this is a good or a terrible idea
If the text field for pasting CNames would trim leading and trailing spaces after pasting into it, that would prevent a bunch of annoying errors (and I could take it...
# The workflow of adding values to a material needs love This ticket collects potential improvements for "Create Item in Array" in the context of mesh materials, please discuss and/or...