manavortex

Results 116 issues of manavortex

# SWIZZLE EVERYTHING Setting default compression mode for normal map resolved a few todos

![2024-02-18 12_49_45-socks_for_V - WolvenKit](https://github.com/WolvenKit/WolvenKit/assets/965785/0987e403-fc95-487b-8a35-4c12f42beda8) When I hit the delete key in the project explorer's filter field, WKit tries to delete my currently-selected file (while still deleting the selected characters). This...

bug

The Asset Browser's filtering logic is extremely powerful and I adore it to pieces. I'd like to see the same or something close to it in the import/export tool's search...

enhancement

When importing a glb into a shadow mesh, the resulting mesh will have the MCF_RenderInScene render mask, even if the mesh didn't previously have it. ![wolvenkit_bug_shadow_mesh](https://github.com/WolvenKit/WolvenKit/assets/965785/00abfe5f-26da-4775-b55c-91da362e166d) The property is set...

bug
mesh

Currently, using dynamic variants completely breaks the .ent preview in Wolvenkit. File validation can already deal with the substitution, so let's implement this for Wkit as well. In case of...

enhancement

**Describe the bug** A clear and concise description of what the bug is. **To Reproduce** Steps to reproduce the behavior: 1. Extract the attached .archive file and install it 2....

bug
p2

The "Launch game" feature is canonically amazing: ![image](https://github.com/WolvenKit/WolvenKit/assets/965785/6eb4a578-2678-4a60-8b84-488a2a7b0aef) However, it would be a lot more amazing if it would work more like the "Install and Launch" feature as a toggle-able...

enhancement
p3

According to [CHASE_81 on Discord](https://discord.com/channels/717692382849663036/1033120509216444550/1172441642322632814), manually renaming them to .mesh files makes them behave like .mesh files, so maybe we just need an extra entry in the switch case here....

enhancement

**Describe the bug** I created a new entry in `localMaterialInstances.materials`, then changed it to use metal_base.remt instead of multilayered.mt. Yet somehow, the object didn't copy that change and is still...

bug
mesh