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Performance improvements and general fixes for HBS' BattleTech.

Results 25 BattletechPerformanceFix issues
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I'm not sure whether this mod was at fault, but it's the only one I have active and the turrets just refused to activate for me on Defense: Panzyr after...

Two easiest to reproduce situations you can test this in are "Return to your employers' platform" objective in the very first story contract and "Secure the Argo" objective in the...

It really could stand a bit more testing but it's simple enough... and seems to work even better than the original (speeding up more scene changes, I guess?) (this fixes...

First iteration of a set of fixes that aim to resolve memory leaks in the game. This set of fixes targets mostly message subscriptions that are added but never properly...

Restore the original SimpleMetrics.cs from feature/PerformanceTracking and expand on it with additional features. I found these tools to be useful in determining where to find and squish memory leak bugs....

Removes some unnecessary logic from the navigation map's difficulty selection filter. In BT modpacks that use the full IS map, the difficulty selection filter lags quite a bit, much more...

BattleTech is currently storing multiple megabyte keys in the registry. This has to go. It's related to analytics, so may be best to just nuke the analytics entirely. Additionally, the...

patch proposal

Basically, in the never ending quest to keep the game nerfed, HBS has made it where your mod won't function or load up. (I do use the most up to...

Exceptions reported in output_log.txt using the built-in mod loader, version 2.11.2 of the mod. ``` Unity [ERROR] NullReferenceException: Object reference not set to an instance of an object (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h...