Marc Cerutti
Marc Cerutti
No but i have tested something. I have tried on a local docker container to investigate with steam user and it now works. ```su steam -c "./steamcmd.sh +login USERNAME PASSWORD...
Yes it was this problem. I leave the response here for other people. ``` # Test if need Steam Guard Code STEAM_EXIT=0 su -l steam -c "/home/steam/steamcmd/steamcmd.sh +login "$STEAM_BUILD_USERNAME" "$STEAM_BUILD_PASSWORD"...
Yeah, it's a bit anoying if we work with multiple monitors, it repeat the main monitor on all screens.  Why not just aply it on the main monitor or...
Hi everyone, I have the same problem on this material. https://www.materialmaker.org/material?id=669 For livemeat and the initial one however it doesn't crash. I use the binaries downladed from the site so...
Yep it was the default font that was saved as internal resource Screenshot before:  After having changing it, the file had greatly reduced ``` [gd_resource type="Theme" load_steps=2 format=3 uid="uid://cstkhwkpajvqu"]...
Seems related to this issue https://github.com/godotengine/godot/issues/77478 On my own pipeline it prevents GUT from working on the CI, the only workaround is the .godot/global_script_class_cache.cfg indeed to remove from the gitignore....
I confirm there is also memory leaking on 9.1.1 too. Not urgent at the moment for my needs.
Also for enum it's kind of special parsing case since we can have ":" for index values: ``` { "name": "test_enum", "class_name": &"res://test_script.gd.Test", "type": 2, "hint": 2, "hint_string": "Test 1:0,Test...
Is it this idea ? https://gitlab.com/DonatienBdR/gdformat-plugin To have a GDScript linter but integrated with GUT ?
Same problem here on a maybe more tricky problem ```gdscript var l_add_and_print := func(root_path, name, is_file): if is_file: var path = root_path+"/"+name gut.p(path) paths.append(path) ``` Error: ``` print := func(root_path,...