m.

Results 102 issues of m.

I think the new note on the /Z7 flag gives the impression that this is solution aimed at supporting 2010 (at the expense of newer editions) whereas it's really a...

enhancement
help wanted

My ESP.qcow2 was modified so it no longer booted and stopped at the Shell> prompt. I wasted some time retracing my steps before trying to redownload it to start over....

``` -- Could NOT find PythonInterp (missing: PYTHON_EXECUTABLE) (Required is at least version "3") -- Enabling OpenGL support -- Could NOT find Vulkan (missing: Vulkan_LIBRARY Vulkan_INCLUDE_DIR) -- Could NOT find...

waiting for reporter

https://github.com/zturtleman/mm3d/blob/master/src/libmm3d/glmath.h

https://github.com/zturtleman/mm3d/blob/53b0d1b33412bddacd65559f41d5511b9050a27a/src/commands/edgedivcmd.cc#L109-L112 Unrelated: Below is some code for adding texture coordinates to this command.. ``` float st[2][3],dst[2][3]; model->getTextureCoords(tri,st); //2022 for(int i=2;i-->0;) { dst[i][a] = (st[i][a]+st[i][b])*0.5f; dst[i][b] = st[i][b]; dst[i][c] = st[i][c];...

https://github.com/zturtleman/mm3d/blob/master/src/libmm3d/glmath.cc#L875-L892 (Also found inline in the header and a Quaternion method.) FWIW I was just testing the "Boolean" (model_bool.cc) code (adding texture coordinates to it) and it produces 0 length...

https://github.com/zturtleman/mm3d/blob/53b0d1b33412bddacd65559f41d5511b9050a27a/src/implui/groupclean.cc#L73-L88 The basic problem is the materials need to be removed last since they depend on groups owning them. But it seems like the removal functions both need to run...

[ double dmax[4] = { DBL_MIN, DBL_MIN, DBL_MIN, 1 };](https://github.com/zturtleman/mm3d/blob/53b0d1b33412bddacd65559f41d5511b9050a27a/src/libmm3d/md3filter.cc#L2085) I was just checking for this common mistake (owing to C stupidity in defining INT_MIN and FLT_MIN/DBL_MIN.)

MM3D has a lighting set up that makes no sense, it's especially bad in the texture view where lighting pretty much washes out completely so it's as if there's none....

I'm not suggesting changing any existing OpenGL code, but do you have any input on what if there were either a capture system or alternative OpenGL ES path? By capture...

discussion