Célio Lozatto Baniuk

Results 10 issues of Célio Lozatto Baniuk

New translation into portuguese/Brazil

due to lack of validation if the id is connected messages are popping up in the server log Invalid array handle provided (0) [AMXX] Displaying debug trace (plugin "map_manager_core.amxx", version...

due to lack of validation if the id is connected messages are popping up in the server log Player 3 is not in game. [AMXX] Displaying debug trace (plugin "map_manager_nomination.amxx",...

It is not possible to remove some types of entities when using the two methods below: rg_remove_entity and set_entvar(iEnt, var_flags, get_entvar(iEnt, var_flags) | FL_KILLME) The cases I noticed are using...

Hooks implementation carried out [CBasePlayerItem::Materialize()](https://github.com/s1lentq/ReGameDLL_CS/blob/a94c7bd728a2b2b80b016ee86f3310459e872e0d/regamedll/dlls/weapons.cpp#L501) [CBasePlayerItem::CheckRespawn()](https://github.com/s1lentq/ReGameDLL_CS/blob/576e967cbddfbd251fae94941f247263fb9ceca4/regamedll/dlls/weapons.cpp#L558-L559) - resolve #981

including Hooks: Spawn Restart TraceAttack TakeDamage Use Die BreakTouch

Add new natives RG_CBasePlayerItem_Materialize, RG_CBasePlayerItem_CheckRespawn resolve https://github.com/s1lentq/ReGameDLL_CS/issues/981

The following natives were created: rg_player_traceattack, rg_player_takedamage, rg_player_takehealth, rg_player_killed, rg_player_addpoints, rg_is_player_alive, rg_is_player_net_client, rg_get_player_gun_position, rg_is_player_bot Tested✔ #include #include #include public plugin_init() { register_plugin("Natives", "1.0.0", "Lozatto") register_clcmd("say /ta", "@Command_TraceAttack") register_clcmd("say /td", "@Command_TakeDamage")...

Restarts entities with the specified classname. Resets all entities. Removes a specified number of entities matching the given classname. Generates a random long integer within a specified range. Generates a...