Célio Lozatto Baniuk
Célio Lozatto Baniuk
https://github.com/s1lentq/ReGameDLL_CS/pull/997
problem that having to use ham and reapi ends up forcing us to use several different functions since we cannot use a brakeble with player calling the same final function...
@Vaqtincha very basic example I have the player function but I don't have it for CBreakable RegisterHam(Ham_TraceAttack, "func_breakable", "HamHook_Entity_TraceAttack", false); RegisterHam(Ham_TraceAttack, "info_target", "HamHook_Entity_TraceAttack", false); RegisterHam(Ham_TraceAttack, "player", "HamHook_Entity_TraceAttack", false); What do...
> > @Vaqtincha very basic example I have the player function but I don't have it for CBreakable > > ``` > > RegisterHam(Ham_TraceAttack, "func_breakable", "HamHook_Entity_TraceAttack", false); > > RegisterHam(Ham_TraceAttack,...
> > and that doesn't make a minimum of meaning in terms of performance in programming > > Not really, this is some kind of exaggeration. You just don't want...
https://github.com/s1lentq/reapi/issues/9#issuecomment-223553482
> I tried to reproduce this bug on the master branch. The function worked as expected, and even the solid ones were removed. try use this plugin: https://gamebanana.com/mods/325429 Today it...
> I tried to reproduce this bug on the master branch. The function worked as expected, and even the solid ones were removed. I found the problem, it turns out...
I found the problem, it turns out that the reapi function completely kills FM_OnFreeEntPrivateData, you can end the ticket