Serhii Snitsaruk
Serhii Snitsaruk
Link to proposal: https://github.com/godotengine/godot-proposals/issues/8852 In the `godot-cpp`, we already have `get_class_static()` added by `GDCLASS` macro. Having also an instance method `virtual bool is_class_static(StringName cn)` would provide an efficient comparison method...
### Godot version 4.2.1-stable ### godot-cpp version 4.2 ### System information Manjaro GNOME, NVIDIA X11, Forward+ ### Issue description Dictionary is missing `get_value_at_index`, `get_key_at_index` and `get_valid`. `get_valid` is easy to...
Most pages are outdated, like the Quickstart guide.
`Resource.duplicate(true)` doesn't duplicate subresources stored in Array or Dictionary properties
___ ***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.* ___ ### Godot version 4.0.stable ### System information Manjaro Linux ### Issue description...
Link blackboard variables to the parent scope's variables upon blackboard creation based on the user-provided mappings. The mapping interface becomes available in the inspector, when a `BlackboardPlan` is assigned a...
- Such tasks typically would be useful on a relatively small number of projects. - Tasks in such a repository can be eventually promoted to core, if deemed worthy. -...
### Goal - Port to GDExtension in such a way that it would be possible to compile the same codebase as either an engine module or an extension. - Build...
Easy to use in-game behavior tree inspector, that would allow choosing a running BT instance. - Intended to be used as an in-game tool. - Taps into debugger to display...
Godot 4.3 brings back playing animations with capture: https://github.com/godotengine/godot/pull/86715 Add support for that functionality in the 4.3 port. It can be a property of `BTPlayAnimation` or a new task.
GDExtension 4.3 adds class documentation support, and we should utilize it.