Serhii Snitsaruk

Results 140 comments of Serhii Snitsaruk

@pxvue Altering/building shapes from code is fully supported. Just look into `shape_base.gd` file. There are methods to manipulate the shape geometry and several ways you could do it. Off the...

@pxvue A simple example with curves (use with Godot 4.1.1) [ss2d_build_shape.zip](https://github.com/SirRamEsq/SmartShape2D/files/12672792/ss2d_build_shape.zip)

@portwatcher You can use Array.assign(), which should be faster.

> Could some of you reproducing this issue test if #86671 solves the problem for you? Don't know about XFCE, but I've tested it on PaperWM+GNOME, and it still steals...

> Could some of you reproducing this issue test if #86671 solves the problem for you? With the latest 4.2 branch, the issue is resolved for GNOME + PaperWM extension...

I assumed it's slow. You are right, for iterations it should be faster to use `keys()`/`values()`. I guess they are not important enough to expose since edge cases, when you...

Enumerations would be great! :+1: My main reason to open this issue was that they are absent from the GDExtension API, for compatibility reasons. I'm considering porting a module with...

Ideally, it would be nice to have a common iteration solution for Dictionary in both the engine module code and GDExtension code. Less #ifdefs. I'll stick to keys()/values() from now...

It is possible to do this with the existing methods, just as in GDScript. What I propose is to add an efficient `StringName`-based comparison that would complement an already existing...

Happens to me as well on Manjaro with Xorg and Nvidia GPU.