Laurent Chauvin

Results 15 comments of Laurent Chauvin

Same issue here. What is strange is that even when I comment out the line 248, I'm getting the same error, at the same line (which is now a comment)

I'm getting the same error. Any help ? I tried with models: synthmorph.deform.2.h5, vxm_dense_brain_T1_3D_mse.h5, shapes-dice-vel-3-res-8-16-32-256f.h5 and brains-dice-vel-0.5-res-16-256f.h5 I precise that I'm using pytorch backend. Are models provided only for tensorflow...

I wanted to, but for now SynthMorph code for training on synthetic data is only available for Tensorflow. If I time in the given days, I will try to migrate...

@amirshamaei Yes, but I'm not sure about this, because VoxelMorph seems to have a pytorch implementation now (I don't know if it comes from this repo). The only thing is...

I had the same issue. I tried his method, and it works. Would be nice to have it working directly, but it's an easy workaround. Great job for the tool...

I thought SynthMorph was basically Voxelmorph with training on synthetic image. Why would the weight of Synthmorph not compatible with Voxelmorph ?

I'm also having some differences between the game and PoB. I doubled checked my skills, tree, and gears, and everything seems good, but in calcs, I'm not seeing the same...

I noticed 2 things in my case. If I correct these 2 things, I find the in-game values. First, the Hit Damage values are off (compared to in-game), not sure...

I tried to dig deeper, I turned off all modifiers, and tried with a lower level, no quality ice strike gem, and still, values are different from in-game and PoB2...