Base miscalculation on attack speed and damage on monk
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- [x] I'm running the latest version of Path of Building and I've verified this by checking the changelog
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- [x] I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
What is the value from the calculation in Path of Building?
See screenshot above.
How to reproduce the issue
Invoker. Tree is reset to not have any nodes besides those giving plain stats. No crit, skill speed, etc. Weapon is a blue stick with -35% attribute requirements, nothing more on it. You can see damage/aspd is already wrong, that becomes more spread from ingame on endgame setup. Whole invoker tree is reset. Auras are off.
Character build code
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KH88Lr-nXSywMXrijdobdgbkHbm7PPv97lg5Cvw4BL5QSIwhlZwF4XwaQECiDFz44o8Vhs_G9Y70TOXGGbtJ9I6w1wwgfVbY7QLAjoN3RFMgl_HcEYj-O6IqV763IA4PM8k1v90eEdcn52jCyA1oiSIWc9pk5PjknpIDD8IEdrLr2Y2nASTL9xQ3lGGgPlBkTZIFxD7sAr7ytv8zFjieR4pzDjy2QnsTKW91nUGwx0OEGpbsQ6p-4_jQqRD_vt9Rd62dlGvpcoAUQl8JYayEyB7JYasZ5WkzytN2c3BzrOAlygc6HuPSI7CEhsptMHe-co6WJsxQ2Kcb-uUd6Vri9OjKP0GIIL-L__VGM5AxZ34MkZD7gLKlvNENxq1iI1_gWHrrm_wnT60JjAsP1YTRf70jb3T1Z-VgPI6IbiIBQyVs2WXM9AxLOFLEgTQs0XShnWVAy_4Zl5z5CSHCOcGOajFVmQQJiOkbvY8ooKPUf4inyhuT9x-f1RG7fhSEYTIH6fk3mvYGCGslRHclhL0SoicXP7NG_K6nAfXdF3K8oMqdH9F4WfDsvih4qlTw1NKkfcDb4igTznjsogEHFeabEUMviAuxyw7WygSPUTU0ksMNlmQKmmaiN-M-kWC0q-haC0EzVW5GUKgFwXqjm3KFwTUA1AdshcxpSJhfIniEASTxb5mUy2QDRF8utVaN1J4HTjwl19R5VI5fYA5ichu69yhEkIgoaRr8jpiaraQr_zyzB7dma2WrqmeiCNKsKul7JO_IULlJfPqOnIVgmPGjoAO2zPj-MwTAf4HsCpLHc_oOSTtFICIipT4V6OjUCkQmX-xRPMpjdoJLniizKJoZOShDfX2jlzSg3EC3ZHPlHdFb2GbUjAIG10qZUkLgSPgCI3TFqvFA_b8t-Fa0pVujLTfuJCZDx-NvXmcaM4R5gw__AWFm9N8R-dVByS90R9NANSrKY3b1svKoEuXB_5cUaNX31grWXVPBrJJapU_GEbZJAL7DqNUny5Trk6b1WyoUdDTExxexm9nyKsj_lwT0gK39gmb0JC5Il7ugv9VmvcDHrk2XzgDfT6BESVfp8A2DWGErXSxIiVgWVM6ZCiG1pCF4Gj1UjR1KA1hTtlhGsodO8X03D8-wn_kIFnsLxS7J633gQ04YkQcHn3YikzAAcQQBms_RRoNgRP8H4lDH5F4tk_HxaBz1JzcaQ8_x2wHL55WTJMS8mHwKIY8v7A4EmBWroxvVSZAZndSkDPBN3lg0MmKJMIO6OINa1czI5vGNxtKTAX2JKY4Vw8Ulj2eUTBRPrZjFYSEjuMgCXcidVEHfl-JchgkgpXb-mqagTn76dcmxj4s1IArzJMz81mnio4nGFxOpIDe61q8KDkjKOqFevZCs8EVvNL1WSIqgzi58ABgVvONHrgO8Qc1iqwG9Z29Zgv_4HCSKoTb4qm63nduBPnWX8qEyZVk-ZNQ7I8P82xl9K2ekqWVBvzj4cHaklK4_3nmxO4NPBHd-UocBUxVP8Y7s3A2SqCTY3W5JsGXJuqqkTgesTa_b5cTxOzEIX3NEV-JHyQzcDdgZaFFT1fQWMpNQcETKURJChg9-ikydSARQuqWo6GCGZ3AyPwfSYZQzhxTp-9kTrX6R9AJ8PL_LQr0oBm-q5NxmGRfjdtluaOuy17B1ToxxV1M7uirjsG01M7ioV_geAnEj4gcx2JQZUB-T5yn1SfEOPW8XYE74eoRulGYl2_8Bu4nBh5G-hhqRcYInm9KbdB0yppDUWTxgYRSjOdoh1wchxKvaGRr0kK_BFt4Kl0NcGA6u9AK8QWY0ht5l3GGruowk7zn0ShlAaxE4RdbciI-fw9TQXwQJR035QZGr31GM9Dp1BcfkLaI4S55upw4z7Dx2TFX1ALehwVeBjSxpq5A0idKkdcvRCHKGDxRHfA_cm4EtCIOv1FfweSsQs45dI1fdHnagt0Jxi_pspe5sNkt8dArozdghWEU3amVHswqXljWCsQm28h3tZt3q-UkAJjGJlSGE0VNwwdWFy5J-aqXAWpLb1a9vpOJ3iMG4opXWSTivCNvmSuaVRortC05BuXB9YGEEcwChr1kTJKI7Z2eRuc__ceI7rW4hbxA6DyCfEHrh5NXOolWZxfLyWv0svtFYvJJuki7FM2USR_hYeFm6GyZQK-GO2JoXtuX6E-hjTLJTXT_SzNUtKuGPUWXzdpPcLxo0T1vaJSiSH61kYvCIQqFJeo16ZLNQXtPBFzqyKrY-rxE8V4Kmj9eduvGPNCF2zYR8AlN4E0ROuAD3MIcI4GCWeDSupkBC-tuXZDbZbm1E8BwAuCBvxhIu9g6Pkk5hKQvNd3PS0xnLmzlmbe6SrraZvdUqXQvCd3rUb7JsbehlyfzuQvJDrDdrPblVv3Y9mq82o5yBEIGkhMDgCF_CW3NZh1kcUGLKruPD_N07DTVCBm83Z_DpMk-9rxcsVxOYrpXku7JZCTpj2WwlJz2mnQm-Vg43qs6GxdDFNqe5q2rlPizLb0ktuSlU_96q_DYBaN0K1eliDtmYOyKDMJjXBzA9VeYM7Yov7LeIT7ur49MV0U_Zry4FOD-Om9Rr5uvYefAowSPjuWk6Dxrtkr4du2RsaJf4KQkEtPSl1eOKuDAOKlUgGNdbS1dqjApIq7kLJkoRV6B5wglVu6aq9LQms8f6xvfXzN5Srab31zJ-VQMsGr9eWZOY4bP_CnbvG7rnprGoq0FWjzf_Ncg641h3uGgUOvN_cy3jSlavY_UaYeyCnZZrhFbena5VCZMflNOW9dXW11AJ1hOZSrD7ShDCW7uGzdbVqgeonIiHz_w8k0RXXqkhP0SIq2u1K4D8x7rG5NAJQ8h0SrKdLQHi8xYgeTCH1fS4cSfqMihtQXUr-5RZKMru3qRLEIphrTxr8G3MXYVF-CM_skPL5V__8YKYuIBxfX93c46nr_mF2Q9e8IQn_rEKbwMXvw0lQeCNEK1A0bVVOHwPRatrhTH_bAzg7AexsJL9GFqG-it9ph5Ji0TSK5rk6fca4-KLx8baGNoaGJwPeks-sN8BK_MhLVqDD-l06Wv0Es9hbCAQZPiMvx7ZGg9PT6zXr2C8INkVvlYcZL-TV-ZgWrQBBzcan7a2PK3DkVPqzeqFvIYZ7Pf_ysxIi9ZgxmEQxMvWghul7FY_W_lhl_oDf-I-pDcw-Jf0DgZDyktKhkq8zf8loVF8MIr1ozCh3kcHnOIiM-63LuRTUfEoQHmHnfMy2x7hp3eysYktUHS3mKJd4y2e7L2Abh1o1hmDdeYWuvCR-gE0Ei7msdCRN-wA5oHnkeqdXgm9S_bTbnKCurX6YGpTAzpv4Fux79pzRnQKLAOvKzCR3_rPWWir6gqE0u_UZmirkCrvywtPPKi6vqrBML-Gn6NZK3DEXx7OcVaOLP8ppbX6h21tgMYilQKjZ8rhZ_wxMYiXPrl474_9WMbo8QjPCgypNxHatVqMcW3G5LNX0jajLdb6E4EiVmWpqfZXoOX3vHOeNjGVP4DIkoKlF0caZRHTAXAujz6Noiq-vmpo5RfR19ODqrlrmIDhKGD39dYbXfrD54HnsVhWtAorMDP3nrek9_oNOJH74HpXE3bLFzrJriqvMwVV7hlqCx1ty7ujKb4YU8-6_b3c-_GbkuzbL8r-3rUTT68mbBcORF7_Rflfc2AhGg==
Screenshots
No response
Here you can see higher DPS, from the one ingame, on endgame setup I have 50k less DPS from the ingame.
I can spot several differences here.
- PoB applies 20% quality to weapons by default. Your in-game weapon probably has 0% quality. Setting quality to 0 makes the base damage match (almost, we have slight rounding difference)
- You have your target configured as pinnacle boss which increases their evasion. Setting the boss config to normal mob makes the accuracy rating match
- Average Hit in PoB includes average critical effect while in-game it seems to be done in the next step
- After all the above changes the average damage is the same (minus rounding)
- I don't know why attack speed is different. Are you sure that quality on Ice Strike is correct?
For what is worth, in my build PoB attack speed for Ice Strike also differs from the in-game window.
The 1.64 factor is correct, I checked that is adding all the relevant nodes from the tree / gear. However the 1.54 "more/less" factor is what seems to be wrong. The Ice Strike base attack speed is 140%. Qualitying it to full gives "10% more attack speed" according to the game. It seems PoB is multiplicating both sequentially, instead of adding it. If I calculate:
- Base weapon attack speed (in this case 1.88)
- Times 1.5 (Ice Strike base attack speed 1.4 plus 0.1 from quality) = 2.82
- Times 1.64 (factors from tree and gear) = 4.62
Which matches closer to the game.
EDIT: Plus, if I add Martial Tempo which is "supported skills have 25% more attack speed", in game it goes to 5.78. Which means it is considering Ice Strike attack speed as 1.5, then multiplying it by 1.25 1.88 * 1.64 * (1.5 * 1.25) = 5.78
However PoB shows 5.92.
I'm also having some differences between the game and PoB.
I doubled checked my skills, tree, and gears, and everything seems good, but in calcs, I'm not seeing the same damages. I also checked gem quality and gear quality.
https://maxroll.gg/poe2/pob/k12640y7
I can spot several differences here.
- PoB applies 20% quality to weapons by default. Your in-game weapon probably has 0% quality. Setting quality to 0 makes the base damage match (almost, we have slight rounding difference)
You're right, changed to 0% quality and dmg numbers became correct or very close to it.
2. You have your target configured as pinnacle boss which increases their evasion. Setting the boss config to normal mob makes the accuracy rating match
I wasn't even checking accuracy.
3. Average Hit in PoB includes average critical effect while in-game it seems to be done in the next step
4. After all the above changes the average damage is the same (minus rounding)
5. I don't know why attack speed is different. Are you sure that quality on Ice Strike is correct?
Yes I have checked it like ten times, quality was 23% on ice strike. Perhaps its the 3% miscalculated, I dont think I checked just 0% quality icestrike.
I noticed 2 things in my case. If I correct these 2 things, I find the in-game values. First, the Hit Damage values are off (compared to in-game), not sure why. I tripled checked tree, skills, items, qualities.
The other thing I'm wondering is if PoB2 is not counting twice some attack speed from Ice Strike:
Here my Att. per second is 6.05, while it's 5.95 in the game. If I look at the details, I can see 2 sources from Ice Strike, one of 40 and one of 10. If I remove the 10, then I find the same value as in-game. Maybe the 10 are already included in the 40. (Although I'm not sure, because there the sum of the details gives 75, but the More Att. Speed is 92%).
This doesn't solve why my base damages are off though. The only thing I can think of is my 'MH Total Increased' and 'MH Total More' being off, but I don't know how to check these values from the game.
Edit: I checked the MH Total Increased, and it's fine. So, I'm wondering if the stats we see in PoB2 should be compared to the tooltip of the skill directly ? Maybe some modifiers are applied 'after the tooltip values'. Like, when I hover on the ice strike gem, the mana cost is off, but if I hover on the skill bar, the mana cost is right (so some modifiers have been applied after the values displayed on the gem).
I tried to dig deeper, I turned off all modifiers, and tried with a lower level, no quality ice strike gem, and still, values are different from in-game and PoB2
I checked and the 'damage from weapon' are good, the 0.2 modifier makes sense as 0.8 dmg will be converted to cold, so the only thing I see, is that the base damage multiplier being wrong, or these 2 values can't be compared directly (maybe the game apply some other modifier on the displayed values)
Ok, I identified where the discrepencies came from. The first one is from the Killer Instinct node which adds a modifier if you are low life or not, so I had to activate the 'Are you always on Full Life?' option, then a first discrepency was solved. The second one come from the node next to it, 'Tenfold Attacks'. I don't know why, but when activating this node in the game, it increases the physical dmg, but not in PoB2. I think it changes because the node adds +10 str.
After some digging, for some reason, if I add +5 str to my build, I'm losing some physical dmg in the game. That's fishy. Why adding str would reduce my physical dmg. Could this be a bug in PoE 2 ?
Also, in PoB, it seems the physical dmg is not related to str, so why would adding +5 str in the game change the physical dmg ?
@lchauvin might be a bug with the game, adding strength shouldn't decrease damage in any way that I can think of in that build
@lchauvin might be a bug with the game, adding strength shouldn't decrease damage in any way that I can think of in that build
I opened a ticket on the forum. We'll see :)
@lchauvin @LocalIdentity Pillar of the Caged God increased weapon damage per 5 strength.
@lchauvin @LocalIdentity Pillar of the Caged God increased weapon damage per 5 strength.
Yes, but I don't have it, and it should increase by str, not reduce
We can see the before +10 str (Tenfold Attacks Node) (Phys Dmg: 163-270)
And after (140-232):
@lchauvin might be a bug with the game, adding strength shouldn't decrease damage in any way that I can think of in that build
I figured it out. Because I add some str, it increase max life (but not current life) but because it's such a small amount, I didn't see it on my life bar, but I was not full life anymore, and because Killer Instinct gives a bonus of dmg if full life, it was not active anymore (hence, reducing my physical dmg)
Hello Team.
I just started using Path of Build 2. Thank you for very much for the tool and the efforts to create and maintain.
I imported everything in my build, most stats look good, except my Attach Rate (5.54 in POB, 5.41 in-game), Crit Multiplier (507% in POB, 407% in-game) and Total DPS (108,332.8 in POB, 130,758 in-game). I'm not sure about the other damage calculations, I'm pretty new to POE, but here are some screenshots. I am using the latest version, 0.5.0
https://maxroll.gg/poe2/pob/oa7lu0ds
@Azreil24 Link not works.
Currently the default configuration for POB is to set the enemy configuration to "Guardian/Pinnacle Boss", knows how to tell whether to change it to no, and change the calculation configuration to not be effective (does not take into account evasion/resistances/etc.) does it come close to what is shown in the game?
- Config Tab - Enemy Configuration
- Calculation Mode - Effective
Hi Igor,
Sorry, made some changes last night to the build. New link bellow. Will make sure not to touch it for now. I made the change for enemy config and now numbers are much closer, within 1-2K DPS, although POB still shows 507% Crit Multiplier and a tad higher attack speed, 6.05 vs 5.92 in-game, so not sure how that will be affecting it when these will get fixed. Also, in POB for some reason it keeps fluctuating by 1K DPS up and down, without doing anything, between 158K and 159K. The Calculation Mode was already set to Effective DPS.
https://maxroll.gg/poe2/pob/428gh004
Probably Maxroll related, but any idea why on Maxroll all items show lower stats than the POB build? Like it removes the quality bonuses.
although POB still shows 507% Crit Multiplier
The calculation is correct, the critical is 507% because by default the game adds 100%.
If you remove the 100 that the game adds, you have the 407% that you have added to your tree + items.
Regarding attack speed, we really need to look if anything strange is happening.
As numbers are no much closer, it's not that big of a deal. It's awesome as a noob to have a tool that gives a clear idea of how a certain change will affect the build.
I'm only missing a way to test items directly from the trade website. Currently if there is something that I really want, I send a whisper, hover the item and copy the details from in-game 🫣