lambdatiger
lambdatiger
**When merged, this pull request will:** - ~~Removes old system of tracking rounds by PFEH, instead adds relevant EHs at round init~~ - ~~Reworked dev functions to use EHs~~ -...
**When merged this pull request will:** - Replace part of a array loop conditional that uses "volume" (`value`, [0 1]) to check for index out of bound instead of the...
**Tools (complete and add to the following information):** - **HEMTT:** `1.11.2 stable` - **Operating System:** Windows 10 **Description:** HEMTT throws a token error in when processing the `#if` preprocessor command...
This is a fork and revert of some of the features added in https://github.com/acemod/ACE3/pull/9728. Specifically, the spalling and fragmentation simulation are the same as the original with minor bug fixes,...
This PR is based on PR https://github.com/acemod/ACE3/pull/10157 and requires it to be merged. **When merged this pull request will:** - Leverages both projectile "HitPart" and "Penetrated" event handlers to avoid...
This PR is based on PR https://github.com/acemod/ACE3/pull/10157 and requires it to be merged. This may need to be changed once https://github.com/acemod/ACE3/pull/10163 is merged. **When merged this pull request will:** -...
This PR is based on PR https://github.com/acemod/ACE3/pull/10157 and requires it to be merged. **When merged this pull request will:** - Adds a public function (addClassBlacklist) to blacklist ammo classes from...
Currently AI can be modified on the fly by a Zeus module or CBA settings per mission for all AI. It would be nice if this feature was per side.
Lief and Gunner report that: > on initial load in of a mission, the first shot almost always killed the person, but upon respawn (or another player being shot) AMA...
The squad markers are tied to the squad leader rather than the group. For example, in the image below Alpha's SL has the ASL marker instead of it just being...