lambdatiger
lambdatiger
Alright, I didn't see anything else that doesn't fit with ACE coding guidelines doing another pass on the PR. I might expand the documentation a bit more, but I'll try...
Ok, apologies for not demonstrating this first. So far, all the testing I've done uses two clients connected to a dedicated server (all local) and Clumsy to increase ping between...
~~I've noticed shotParents sometimes gets lost for ACE advanced thrown grenades since they are created using `createVehicle` and don't seem to be propagated the same way vanilla thrown grenades are....
First, thanks for all the feedback so far/help (especially @johnb432). Second, I know if this PR is reviewed/merged, it'll need updates to all the compats, including the forthcoming CUP compat....
Did I miss a review from you @johnb432? I notice you still have pending requested changes but I don't see anything unresolved. Also thanks for continuing to make changes/reviews, sorry...
> What are the differences between the old and this version when it comes to fragmentation generation? Is there more or less fragmentation? Direct Answer --- Starting with the bounds,...
Apologies about making more changes, but I'm about 70% through all the compats (CDLC/RHS/CUP) and had some config changes to make. I also caught some incorrect config entries in the...
> I asked my question only because I noticed a difference when throwing a grenade as a unit, hitting themselves only. In the old version there were more fragments hitting...
Alright, sounds good. Sorry, I teach and it's a busy part of the year for me. I'll post the math explanation when I have a chance to edit it down...
Had a moment to test it, and it should work. As an alternative, may I suggest a version that; a) exposes the "Explode" or "HitPart" event handler, and b) doesn't...