Krystian Ligenza
Krystian Ligenza
Thank you for reporting the issue @ansuter. Before we investigate, maybe @dgovil or @ysiewappl can comment?
This is because of https://github.com/Autodesk/maya-usd/blob/dev/lib/nodes/proxyShapeBase.cpp#L1013 @mattyjams Is code in https://github.com/Autodesk/maya-usd/blob/81aff08bec82e7323a4a2e6d69b2d6420306f3d5/lib/render/pxrUsdMayaGL/batchRenderer.cpp#L1105 dependent on a specific render delegate or can be shared by any? Maybe we could bring this down to the...
We haven't done a ton of investigation on this one, but I can share my current thinking and where I would consider starting. The (proxy) shape is responsible for providing...
To answer your question @fabal > A pointer could be stored in a shared structure but I wonder if there is a better way to access the render index held...
I'm not sold on `Maya being Maya then` - we will understand the source of this slowdown. Thx for reporting @Xaia!
We are actively working on instancing and consolidation performance improvements with Subscene override which should land in the next beta build. This will result in big performance improvements for VP2RenderDelegate...but...
@mattyjams will this be resolved with your #315 ?
Thank you...it will require some investigation then.
On your first image, I see selection highlighting. I don't see it in the second one. Can you re-check again 52M tris version without selection highlighting?
How are you bringing the mesh to Maya? To be more precise, are renderings done directly from USD or the file was imported to Maya and then draw with mtoh?