Rafael

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Adding a framerate cap that's unrelated to VSync would be good, some games such as Sonic Unleashed handle unlocked framerates well for the most part.

I can replicate this with preview 3.5 as well.

> A tip I've found to help mitigate things is to turn on DLAA and not use DLSS settings, and instead change the image quality setting. At 1440p with 80%...

> That's why you turn down image quality in the game itself. DLAA will help upscale it. Which is why I said, the ingame resolution scaler does not work when...

> Huh, you are right, it seemed to stop working. I wonder if something changed that? Wonder if it's a change in version, I'm using REFramework build **0eeadf2** and DLSS...

Will generally perform around 60 FPS at 1280x800 with 4xMSAA + Alpha-to-coverage, shadows at 2048, bicubic lightmap filtering and enhanced motion blur, but will drop to as low as 40FPS...

Is that the Ally with the Z1 or Z1 Extreme? The Z1 has a significantly weaker GPU.

As mentioned this requires the creation of motion vectors which is not an easy task, you would probably have to look into how something like Mario 64 Render96 Raytracing does...

~~Does the built-in Prism emulator not work with x86 assembly? It should support x86-64 with extensions up to AVX2 nowadays.~~ Seems like you need a rather recent Canary channel build...

> With that canary build will It be able to work just curious? No clue, you'd need to find someone with a WoA laptop who can test it.