Robin KAY
Robin KAY
# Objective The objective is to be able to load data from "application-specific" (see glTF spec 3.7.2.1.) vertex attribute semantics from glTF files into Bevy meshes. ## Solution Rather than...
# Objective `MeshVertexAttributeId` is currently a wrapper type around a `usize`. Application developers are exposed to the `usize` whenever they need to define a new custom vertex attribute, which requires...
This attempts to address: * @Shatur's request in #30 that that `AsyncSceneInheritOutline` should use the `SceneInstanceReady` event * @rparrett's request in #34 that removing `AsyncScenenInheritOutline` should reverse its effect (and...
@komadori panics for me with TAA enabled on 0.14 :( ``` thread '' panicked at /home/gena/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.20.1/src/backend/wgpu_core.rs:2996:5: wgpu error: Validation Error Caused by: In a RenderPass note: encoder = `` In...
The call to `remove()` in `custom_ease_system` uses the wrong type variable in `EasingComponent` so that the removal has no effect. Hence, the easing never stops processing and continues mark the...
# Background I've been investigating a rendering issue, https://github.com/komadori/bevy_mod_outline/issues/19, reported against my Bevy outline rendering crate. The crate fundamentally uses the vertex extrusion method. However, the vertex shader adjusts the...
Prior to required components, this crate encouraged users to add both a volume and a stencil to their entities by offering a standard bundle which included both components. When I...