Robin KAY

Results 8 issues of Robin KAY

# Objective The objective is to be able to load data from "application-specific" (see glTF spec 3.7.2.1.) vertex attribute semantics from glTF files into Bevy meshes. ## Solution Rather than...

C-Enhancement
A-Assets

# Objective `MeshVertexAttributeId` is currently a wrapper type around a `usize`. Application developers are exposed to the `usize` whenever they need to define a new custom vertex attribute, which requires...

A-Rendering

This attempts to address: * @Shatur's request in #30 that that `AsyncSceneInheritOutline` should use the `SceneInstanceReady` event * @rparrett's request in #34 that removing `AsyncScenenInheritOutline` should reverse its effect (and...

@komadori panics for me with TAA enabled on 0.14 :( ``` thread '' panicked at /home/gena/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.20.1/src/backend/wgpu_core.rs:2996:5: wgpu error: Validation Error Caused by: In a RenderPass note: encoder = `` In...

The call to `remove()` in `custom_ease_system` uses the wrong type variable in `EasingComponent` so that the removal has no effect. Hence, the easing never stops processing and continues mark the...

# Background I've been investigating a rendering issue, https://github.com/komadori/bevy_mod_outline/issues/19, reported against my Bevy outline rendering crate. The crate fundamentally uses the vertex extrusion method. However, the vertex shader adjusts the...

type: enhancement
area: naga back-end
naga
lang: GLSL

Prior to required components, this crate encouraged users to add both a volume and a stencil to their entities by offering a standard bundle which included both components. When I...