Robin KAY
Robin KAY
Why wouldn't you want this functionality for all types of asset? Generalise ShaderRef/FontRef to `AssetRef` and use that in all parts of the API where the user supplies an asset.
Hi @eiriktsarpalis, It looks like this issue should be fixed now that you've merged PR #106 . Do you have any idea how long it will be before an FsPickler...
> codes looks good in the loader, but the example could do with a lot more explanation of what's going on, why there is a custom attribute, how it's used,...
Thanks @nicopap for the review. Now this PR has two approvals, should the [S-Ready-For-Final-Review](https://github.com/bevyengine/bevy/issues?q=is%3Aopen+is%3Aissue+label%3AS-Ready-For-Final-Review) label be added?
I think this has the same cause as #36. Writing to the sampled colour attachment overwrites the unsampled one, and effectively disable some of the earlier post-processing steps such as...
Fixed in 0.7.1.
The computed outline is propagated down the hierarchy from entities that match the query `(With, Without)`. So, when you remove the root `OutlineBundle` this propagation no longer happens and the...
I'll add `Reflect` trait impls to the public components.
Fixed in 0.7.1.
I can reproduce, but I'm not sure why it occurs yet. Bind group 0 should be the mesh view bindings, which doesn't look like it's affected by TAA.