Stefan Dyulgerov
Stefan Dyulgerov
This is in a DDS format
There reason probably is that you cannot load textures in many threads due to data loading. one wants to use CMP_Framework because of the mipset
Actually CMP_Framework cannot load or save bc1, bc3 textures at all. the example with DDS helpers can load and save them, but without the mipchains.
Example 1. In the framework. I wanted to use the mipsets. The dds is correct though. On Wed, Jul 22, 2020, 7:00 PM Navin Patel wrote: > @kingofthebongo2008 The issue...
This is a bug actually
with visual studio installer, install this windows sdk. there are around 5-6 windows sdks. This is from november 2015
Support for a callback to the interface + initial resource transition will be fine
Indeed, you are right.
Thank you, I have missed this part of the code. I see that the velocity is represented in UV space, are there any difficulties working in Clip space instead? May...