Stefan Dyulgerov

Results 9 comments of Stefan Dyulgerov

There reason probably is that you cannot load textures in many threads due to data loading. one wants to use CMP_Framework because of the mipset

Actually CMP_Framework cannot load or save bc1, bc3 textures at all. the example with DDS helpers can load and save them, but without the mipchains.

Example 1. In the framework. I wanted to use the mipsets. The dds is correct though. On Wed, Jul 22, 2020, 7:00 PM Navin Patel wrote: > @kingofthebongo2008 The issue...

with visual studio installer, install this windows sdk. there are around 5-6 windows sdks. This is from november 2015

Support for a callback to the interface + initial resource transition will be fine

Thank you, I have missed this part of the code. I see that the velocity is represented in UV space, are there any difficulties working in Clip space instead? May...