Kevin Yudi Utama

Results 9 issues of Kevin Yudi Utama

Hi, when I load a matrix from ByteAddressBuffer in SPIR-V backend, It will assume the row major ordering regardless of the defaultMatrixLayoutMode. ``` static const char* RESOURCE_SLANG = R"SLANG( [[vk::binding(0,...

- [x] I have read through the manual page (`man fzf`) - [x] I have the latest version of fzf - [x] I have searched through the existing issues ##...

windows

Is there a way to only view the public method or member of the class? It would be much less noisy to be able to filter by public or private.

``` struct GPUObjDesc { float3 test; float3 test2; float3 test3; soulsl::address vertex_address; // Address of the Vertex buffer soulsl::address index_address; // Address of the index buffer soulsl::address material_address; // Address...

spirv

I have already clone all the ext depencies yet Cmake somehow still fail to find it. ``` 1> CMake generation started for default configuration: 'x64-Debug'. 1> Command line: "C:\WINDOWS\system32\cmd.exe" /c...

Rework SShaderSpecInfo for ICPUPipeline to be more mutable: IPipelineBase::SShaderSpecInfo should be templated on a boolean being mutable or not, such that members are conditional_t, and for CPU: - shader is...

## Description Implementation of amd single pass downsampling in nabla and hlsl ## Testing Will be tested using example tests by downsampling different sizes of texture(PoT texture, non PoT texture,...

## Description Rework environment map importance sampling to vulkan and hlsl ## Testing Rework example 0 to use vulkan and hlsl ## TODO list: - Implement AMD-SPD to calculate luminance...

Basically, I want to have a way to add constructor that can fail and return an error code just like Stack api. ```cpp struct LuaTexture { gpu::TextureID texture_id; static auto...